AI Insights · Timothy · October 2025
Top 5 Superhero Games Performance in Australia Q3 2025
Explore the performance trends of the top superhero games on a unified platform in Australia during Q3 2025, with data insights from Sensor Tower.
In the third quarter of 2025, the superhero game genre in Australia showcased intriguing trends on a unified platform, encompassing both iOS and Android. Here's a closer look at the top five games in this category, with data insights from Sensor Tower.
Super Fighter 3: Open City from Starplay Games experienced fluctuating weekly revenue, peaking at approximately $745 in late July before stabilizing around $647 by the end of September. Downloads began at over 3K weekly, with a noticeable dip to around 1.8K in early September, but rebounded to nearly 3K by the end of the quarter. Active users hovered around 8K initially, dipping to 6.6K in early September, with a slight recovery to 7.6K.
The Superhero League 2 saw its downloads starting strong at over 2K, spiking to 3.1K mid-July. However, there was a decline to about 1.1K by late August, with a recovery to 1.8K by the end of September. Active users began at 30K, climbed to over 34K mid-quarter, and ended the period at 32K.
Web Master: Stickman Superhero maintained a steady revenue stream, fluctuating between $2 and $12 weekly. Downloads saw a decline from over 2K at the start to around 1K mid-quarter, with a slight increase to 1.5K towards the end. Active users started at 5K, gradually decreased to around 2.9K, before ending at approximately 3.5K.
DC: Dark Legion™ from FunPlus International AG demonstrated strong revenue, peaking at $46K in early July, before settling around $20K by late September. Downloads showed a gradual decrease from 1.3K to 595 over the quarter. Active users rose from 3.1K in June to a peak of 4.7K in late July, then declined to 2.5K by the end of September.
DRAGON BALL GEKISHIN SQUADRA by Bandai Namco Entertainment Inc. launched in early September, earning $2.3K in its first week, peaking at $3.8K later in the month. Downloads began at 10K, dropping to under 1K by the end of the quarter. Active users started strong at 6.2K, but fell to 896 by September's end.
These insights provide a snapshot of the superhero gaming landscape in Australia for Q3 2025. For more detailed analysis, visit Sensor Tower.